NICO GUTIERREZ GAME PROGRAMMER
PORTFOLIO / 2026
AVAILABLE FOR OPPORTUNITIES

GAME DEVELOPMENT / PROGRAMMING

GAME PROGRAMMER.

I build gameplay systems, mechanics and interactive experiences through code.

PROJECTS ARCHIVE

MY JOURNEY

A timeline of projects developed throughout my academic journey, focused on programming, gameplay systems and interactive experiences.

2024

SECOND YEAR

01 / ETERNAL JUMP VERTICAL SLICE

ETERNAL JUMP

SOLO DEVELOPER PHASER 38 DAYS
02 / HÉROE SHOWDOWN VERTICAL SLICE

HÉROE SHOWDOWN

SOLE PROGRAMMER PHASER TEAM OF 3 97 DAYS
2025

THIRD YEAR

03 / GOL RUSH VERTICAL SLICE

GOL RUSH

SOLE PROGRAMMER UNREAL ENGINE 5 TEAM OF 2
2026

FOURTH YEAR

04 / OUT-VOID IN DEVELOPMENT

OUT-VOID

PROGRAMMER / GAME DESIGNER UNITY / C# TEAM OF 3 IN DEVELOPMENT
ABOUT

GAME PROGRAMMER
IN DEVELOPMENT.

I'm Nicolás Gutierrez, a game programmer focused on gameplay systems, mechanics and interactive experiences.

I am currently studying the Bachelor's Degree in Video Game Production and Digital Entertainment, while holding a University Technician degree in Video Game Development and Interactive Narrative.

Throughout my academic journey, I have worked on projects using Phaser, Unreal Engine 5 and Unity, both independently and as part of multidisciplinary teams.

CURRENTLY BACHELOR'S DEGREE IN VIDEO GAME PRODUCTION AND DIGITAL ENTERTAINMENT
DEGREE UNIVERSITY TECHNICIAN IN VIDEO GAME DEVELOPMENT AND INTERACTIVE NARRATIVE
FOCUS GAMEPLAY PROGRAMMING / GAME SYSTEMS
TOOLS UNITY / C# / UNREAL ENGINE / PHASER / JAVASCRIPT / GIT
CONTACT

LET'S BUILD SOMETHING.

I'm open to opportunities, collaborations and game development projects.