SOLE
PROGRAMMER.
I was responsible for the complete programming of GOL RUSH,
including player controls, ball physics, goal and scoring systems,
match flow, victory conditions, menu logic, camera, lighting and
audio implementation. Visual design and artistic production were
handled by my teammate, while game design decisions were made
collaboratively.
PROGRAMMING
Complete implementation of gameplay systems,
mechanics and game logic using Unreal Engine 5.
GAME DESIGN
Collaborative design of the gameplay rules,
controls and overall competitive experience.